Yichen Zhang
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Mask Ridge Glow Effect for the VR Game Project Aether.

Emissive map controlled by a looping script. The Emissive power is controlled by a simple sine wave.
mask_emissive.cs
File Size: 1 kb
File Type: cs
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Texture Video/Animation Effect.

This was done for a short project called Annathema. We came upon a problem while trying to play a video clip using Unity's API function. It wasn't compatible with mobile devices. I created this as a simple work around.

It works similarly to an animated texture but allows for textures to be swapped out in a controlled manner, creating the video effect.
playmovietexture.cs
File Size: 1 kb
File Type: cs
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An Ocean Shader I did a few years back. It uses world position and tessalation to create a realistic wave like effect while using a simple flat plane.
Short Fire Effect for the VR game Project Aether.

Done with Unity Particle System.
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  • Portfolio
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