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Mask Ridge Glow Effect for the VR Game Project Aether.
Emissive map controlled by a looping script. The Emissive power is controlled by a simple sine wave. ![]()
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Texture Video/Animation Effect.
This was done for a short project called Annathema. We came upon a problem while trying to play a video clip using Unity's API function. It wasn't compatible with mobile devices. I created this as a simple work around. It works similarly to an animated texture but allows for textures to be swapped out in a controlled manner, creating the video effect. ![]()
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An Ocean Shader I did a few years back. It uses world position and tessalation to create a realistic wave like effect while using a simple flat plane.
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Short Fire Effect for the VR game Project Aether.
Done with Unity Particle System. |